I’m an Associate Professor in the UW Allen School, a Sloan Fellow, and NSF CAREER Awardee. My research is in Human-Computer Interaction (HCI) with a focus on high-value social domains such as accessibility, environmental sustainability, and STE(A)M education.
I received my PhD in Computer Science from the University of Washington in December 2011 where I was co-advised by Professors James Landay and Shwetak Patel. During my PhD, I was honored to receive a Microsoft Research Graduate Fellowship and the 2010 College of Engineering “Graduate Innovator of the Year” award. My PhD dissertation entitled “Sensing and Feedback of Everyday Activities to Promote Environmental Behaviors” earned distinctive recognition including the 2012 University of Washington Distinguished Dissertation Award, the William Chan Memorial Dissertation Award, and an Honorable Mention for the national 2012 Council of Graduate Schools Distinguished Dissertation Award in Mathematics, Physical Sciences, and Engineering. One project in my dissertation, called HydroSense, applied supervised learning algorithms to disaggregate and track water usage from a single sensing point using pressure wave signatures. With co-inventors James Fogarty, Shwetak Patel, and Eric Larson, this technology was patented, licensed, and commercialized by Belkin, Inc. It is now on the market as the Phyn smart water sensor.
During my graduate studies, I had the opportunity to intern at a number of great research labs including Telefonica Research in Barcelona, Microsoft Research in Redmond, and Intel Research in Seattle. In 2004, I completed a MS in Information and Computer Science from the University of California, Irvine where I was advised by Paul Dourish.
University of Maryland
From 2012-2017, I was an Assistant Professor in CS and HCIL faculty at the University of Maryland in College Park where I collaborated closely with Professor David Jacobs on NSF #1302338 Combining Crowdsourcing and Computer Vision for Street-level Accessibility, Professor Tamara Clegg on NSF #1441184 BodyVis: Advancing New Science Learning and Inquiry Experiences via Custom Designed Wearable On-Body Sensing and Visualization, and Professors Rama Chellappa and Leah Findlater on US Army Medical Research Award W81XWH-14-1-0617 HandSight: Supporting Everyday Activities through Touch-Vision.
Publications and paper awards
Throughout my career, I have been fortunate to learn from and collaborate with top scholars and students, leading to 80+ scientific peer-reviewed publications in premiere venues such as ACM CHI, UbiComp, DIS, IJCAI, MobiSys, ASSETS, and ICSE. Sixteen papers have earned awards, including: seven Best Papers (CHI’10, CHI’13, ASSETS’13, CHI’16 LBW, 2 x CHI’19, ASSETS’19) and nine Best Paper Honorable Mentions (UbiComp’09, CHI’12, CHI’13, 2 x CHI’15, ASSETS’19, CHI’19, CHI’21, DIS’21). In addition, our UIST’14 paper on Tohme was selected for the ACM Computing Reviews ‘Best of Computing 2014’ list.
Feel free to use either of the short biographies below or intermix/condense them to fit your needs.
Short Bio 1
Jon E. Froehlich is an Associate Professor in Computer Science at the University of Washington (UW) and co-founder of Project Sidewalk. At UW, Jon is Director of the Makeability Lab, Associate Director of the Center for Research and Education on Accessible Technology and Experience, and Faculty Chair of the Masters in HCI+Design program. His research has been recognized with 16 Best Paper and Honorable Mention awards, a Sloan Fellowship, and multiple Google Faculty Research Awards. In 2021, Jon was selected for the UW College of Engineering Outstanding Faculty Award.
Short Bio 2
Jon E. Froehlich is an Associate Professor in the UW Allen School of Computer Science, a Sloan Fellow, and NSF CAREER Awardee. His research is in Human-Computer Interaction (HCI) with a focus on high-value social domains such as accessibility, environmental sustainability, and STE(A)M education. At UW, he directs the Makeability Lab, works with an extraordinary set of students and collaborators, and teaches CS courses that explore the materiality of computing and the ever-changing relationships between humans, bits, and atoms.